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The game looks really nice and has a cool old zelda feel. Maybe it's just my speakers, but the music is hitting some notes that I think are meant to irritate or disorient people. The little beeps are good. It's just the chords that wreck my brain.

Thanks a lot, really glad the old Zelda vibe comes through! And thanks for the honest note on the music — the dissonant chords aren’t meant to disorient, that’s just how they came out, so this is useful feedback. I’ll revisit the chords and keep the beeps as they are. Out of curiosity, was it in a specific area or across the whole game? That’d help me track it down.

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It was the opening first few minutes when you walk into the castle after getting off the horses.

Thanks for letting me know! I'll take a look and fix it. Really appreciate the feedback!

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Fun, but have some questions. In my opinion AI cinematic too match stands out of main pixel art style. Maybe it will be better if it was like beginning cinematic of chapter 1. Also player char attack range too short. It not hard but not intuitive for me. When I think, he will hit enemy, he not. Also this mess to boss fights. I beat only Gardener boss, but I feel range issue already here. Boss have good timing to hit, but because player cant estimate attack it become little frustrating. But in general it was addictive gameplay. I like it

Thanks for the feedback! You're right about the attack range, I'll update that soon, along with some other changes. The intro cinematic is on my list too. Glad you liked it!